The Revolution in Virtual Reality

 

A new front-runner has emerged in IPO New technologies; Wall-Street.com spotlights this new exciting technology from MIT Technology Review.

Virtual Reality: The Next Frontier

Virtual reality technology has revolutionized, challenging everything humanity knows about virtual worlds. Imagine being able to find yourself in a beautiful and magical land simply by putting on a pair of goggles. This may sound far-fetched or like something in a Sci-Fi movie, but it is months away from being a reality.

Why Now?

Though virtual reality goggles were invented almost three decades ago, they did not take off because of exorbitant prices and poor technology. The first virtual reality goggles from thirty years ago cost $100,000 for a single pair! Furthermore, players of another virtual reality game in the 1990’s complained of nausea and disorientation while playing.

Oculus Rift

Now things have changed. Oculus VR is introducing the Oculus Rift in 2014, an affordable virtual reality headset that utilizes smartphone technology for an incredibly clear and realistic experience. As players lean in to look at a flower, the simulation follows their movement in real time.

Palmer Luckey, the 21 year-old founder of Oculus VR, has dreamed of virtual worlds since his video games day as a child. From a young age he worked towards his dream; he designed a working prototype that would evolve into Oculus Rift at the age of 16.

How Much?

At the moment, Oculus Rift cost around $300, which makes it affordable for the general gaming public.

Not Just for Gamers

Although currently aimed at video games, virtual reality could have many uses in other fields such as phobia therapy, emergency response training, and architecture.

Investment Opportunities

Oculus Rift has already gained $91 billion in funding and much media attention. Facebook recently bought the company for the large sum of $2 billion. Therefore, it may seem as if there are no IPO investment opportunities.

However, Oculus Rift has inspired many other companies to start their own virtual reality development. Large companies such as Sony and smaller, more specialized video game companies need investors to take on this challenge.

There’s More!

This revolution in virtual reality is by no means the only exciting development in IPO new technologies. There are hundreds more articles about possible investment opportunities here at Wall-Street.com, each one archived and easily accessible through the search bar in the upper right hand corner of the site.

Sources: Tech Review

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The Revolution in Virtual Reality

 

A new front-runner has emerged in IPO New technologies; Wall-Street.com spotlights this new exciting technology from MIT Technology Review.

Virtual Reality: The Next Frontier

Virtual reality technology has revolutionized, challenging everything humanity knows about virtual worlds. Imagine being able to find yourself in a beautiful and magical land simply by putting on a pair of goggles. This may sound far-fetched or like something in a Sci-Fi movie, but it is months away from being a reality.

Why Now?

Though virtual reality goggles were invented almost three decades ago, they did not take off because of exorbitant prices and poor technology. The first virtual reality goggles from thirty years ago cost $100,000 for a single pair! Furthermore, players of another virtual reality game in the 1990’s complained of nausea and disorientation while playing.

Oculus Rift

Now things have changed. Oculus VR is introducing the Oculus Rift in 2014, an affordable virtual reality headset that utilizes smartphone technology for an incredibly clear and realistic experience. As players lean in to look at a flower, the simulation follows their movement in real time.

Palmer Luckey, the 21 year-old founder of Oculus VR, has dreamed of virtual worlds since his video games day as a child. From a young age he worked towards his dream; he designed a working prototype that would evolve into Oculus Rift at the age of 16.

How Much?

At the moment, Oculus Rift cost around $300, which makes it affordable for the general gaming public.

Not Just for Gamers

Although currently aimed at video games, virtual reality could have many uses in other fields such as phobia therapy, emergency response training, and architecture.

Investment Opportunities

Oculus Rift has already gained $91 billion in funding and much media attention. Facebook recently bought the company for the large sum of $2 billion. Therefore, it may seem as if there are no IPO investment opportunities.

However, Oculus Rift has inspired many other companies to start their own virtual reality development. Large companies such as Sony and smaller, more specialized video game companies need investors to take on this challenge.

There’s More!

This revolution in virtual reality is by no means the only exciting development in IPO new technologies. There are hundreds more articles about possible investment opportunities here at Wall-Street.com, each one archived and easily accessible through the search bar in the upper right hand corner of the site.

Sources: Tech Review

Checkout Unique Finance and get a bonus from me.

What Exactly is Neural Imprinting?

Neural Imprinting sounds like a term that could be used in a science fiction novel, and has become a very popular forum topic and search term. There are many discussions about neural imprinting, which include many topics like the legitimacy and validity of its usage, along with if it could be an effective method for pain relief. If neural imprinting could be used for pain relief on a wide scale, there are discussions about how much wealth could be made from it.

The short answer is neural imprinting does exist, and it has been used on some people. Neural imprinting has been used in the past to help patients who were suffering from chronic pain, burns, chemotherapy and phantom limb syndrome. This year neutral imprinting has become much easier with Virtual Reality (VR). It may sound crazy to most people, but in the near future, we could just put on a VR headset, and the pain would be gone.

How Does Virtual Reality Help With Neural Imprinting?

Virtual reality for neural imprinting has been in the testing stage since 1996 by Hunter Hoffman, the director of Virtual Reality Analgesia Research Center, and David Patterson. Their work has been to explore the illusion of travelling in a virtual world, and how people’s attentional resources are used during their time within virtual reality. At the moment, neural imprinting is not being rolled out into the medical sector.

However, with more VR headsets being released, the chances are that neural imprinting will be used in the near future. There are estimates that over 80.2 million of the specialized VR headsets would be sold to hospitals and patients who are from different areas of the world.

 

Why Has Neural Imprinting Become So Popular?

The simple answer is that patients are looking for an option of pain relief that works. Neural Imprinting took off and could make 2.86 trillion dollars within a just a few years. This is due to Neural imprinting not having any negative side effects, and would be cheaper than other treatments and medicines.

The reason that neural imprinting did not take off the first time that it was launched to the public was that normal people were asked to invest thousands of dollars. Investing the money would get them a free VR headset, and a large financial return. Many people believed that this was a scam, instead of an alternative for injuries and chronic pain.

As more VR headsets like the Oculus Rift are released, virtual reality uses have become a popular topic. This is why people are looking at investing in neural imprinting. Neural imprinting has the chance of becoming one the largest pain relief options, and investing now is the best option to get a huge return.

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